Chronicle: RuneScape Legends Wiki
Register
Advertisement

The goal in Chronicle: Runescape Legends was to win matches by reducing the Health of your opponent's Legend to 0 or less, thereby killing them, before your Legend's Health falls to 0 or less and dies. The opponent (called the "Rival") may have been either a computer player (in "Solo Play" mode) or a human player (in "Play" mode). Playing the game consisted of dragging Cards from your hand onto "Slots". Cards did things like give your Legend Gold, Armor, and Weapons, and damaging the enemy Legend. The two main types of Cards were Support Cards and Creature Cards.

Each match lasted up to 5 turns, and both players played simultaneously during each turn. These turns were called "Chapters", and each Chapter had 3-4 Slots. Not all Slots must have been filled to complete a Chapter. In fact, it was legal to leave all Slots empty, although it was usually good strategy to fill as many Slots as possible. If both Legends were still alive after at the end of the 5th Chapter, they battled until one of them died.

During a given Chapter, after one player finished placing cards and clicked the button to indicate that they were done, a timer started (indicated by a burning fuse on the button) and the other player must finish placing cards and click the button before the timer runs out. Otherwise, when time ran out, play proceeded as though the timed-out player had clicked the button at the last second. Regardless, after the card-placing phase, both Legends would walk to the Slots in order and interacted with the Cards placed there.

In the case of Creature Cards, Legends interacted by battling the Creature, whose Attack and Health were on the top of the Card, and whose rewards (Gold, Armor, a Weapon, or a permanent Attack boost) were on the bottom of the Card. In the case of Support Cards, Legends interacted by paying the Gold cost on the top of Card and gaining the rewards listed on the bottom of the card. Many Cards also had text which described additional effects which occured after killing the Creature (if a Creature Card) or paying the gold cost (if a Support Card). This "card text" may also have contained Keywords in order to keep the description short.

The goal between matches was to acquire more Cards in your "Collection" which could be put into your Decks. Before each game, you selected a Deck to use. In each game, you only drew cards which were in your Deck.

The game had three primary currencies which were used to acquire Cards. Copper Coins were earning in-game through various means, but mainly by completely Daily Quests. Gem Shards could also be earned in-game through various means, but mainly by destroying unwanted Cards in your Collection. Platinum Ingots were purchased using real money.

Another valuable outside-of-match resource was Experience, which was used to Level up your Legends, thereby gaining Cards or other resources. You didn't "spend" Experience, in the sense that you had no control over the rewards for leveling up.

Advertisement